Go Croatia Go Croatia Go

And, after a ridiculously long flight and a disorienting night lost in the streets of Dubrovnik with Ballou, Boodnick, and Jansen — we’re here in Croatia and enjoying the ridiculousness that is iCommons.

During our layover in Frankfurt, Mako was talking in the airport about how the halo of free software and open source has been misappropriated as a hot buzzword in a pretty disingenuous way by various organizations/companies over the years.

I think with the transition of “2.0” and “sharing” this year into a kind of mainstream cliche, there’s a similar dynamic at work as the concept gets widely adopted by a whole slew of projects and business models. (Case in point re: the previous link).

The first panel — “A sustainable future for peer production and commons-based communities” unfortunately, featured some of this.

Worst was first up to the bat was pro-CC movie production Star Wreck. Largely produced by amateurs over 9 years — this fan sci-fi production has seen massive success and a huge amount of worldwide distribution (and profit) since its release. Riding off their success, they plan to help out and collaborate with other amateur artists, in addition to generating further sequels in the storyline.¬† Sounds great, right? Not quite.

Christopher did a little digging and OH BOY it’s BY-NC-ND. By all means — I am definitely impressed by the level of success they’ve had and the level of technical quality they’ve gotten out of basic filming equipment. But it seems a little disingenuous when the CEO hops up and down and tell us proudly that it’s great that pirates were selling their work. It’s even worse when he says that collaboration, sharing, and normal people “like us” are “the best thing that ever happened to filmmaking.” It’s all the shiny of being CC without really holding to the core values of being able to interact with your culture.

Wasn’t all bad though — Definitely a cool model worth checking out is the Japanese project Loftwork. They’ve aggregated a huge tens of thousands community of on-call designers with all the usual 2.o features. Essentially, the company frees up the designers to focus on designing by doing gig procurement and providing “managers” that gather portfolios of freelancers to quickly process design jobs. Better yet, the end products are being released BY/BY-SA. She wasn’t that clear about how the jobs are distributed — which is the only potential bottleneck I see. Cool ideal — check out her interview.

More stuff on its way when I get a moment.

Photo: Thanks! By Fred B — CC BY-SA


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